Home
News
Translation
Project
Forum
Help
Members
Log in
Register
. .
•Profile
نادریان راØله
•All translations
▪▪Requested translations
•
Favorite translations
•List of projects
•Inbox
▪Free language exchange
▪▪English
•Türkçe
•Français
•Español
•Italiano
•Português brasileiro
•Deutsch
•Română
•عربي
•Русский
•Svenska
•Ελληνικά
•Български
•עברית
•Shqip
•Srpski
•Nederlands
•Dansk
•Português
•Polski
•汉语(简体)
•Lietuvių
•Norsk
•فارسی
•Suomi
•Hrvatski
•日本語
•Català
•Esperanto
•한국어
•Українська
•Føroyskt
•नेपाली
•Kiswahili
All translations
Search
Requested translations - نادریان راØله
Search
Source language
Target language
Results 1 - 2 of about 2
1
390
Source language
DDA line
NURBS(Non Uniform Rational B-Splines) are nearly ubiquitous for computer-aided design (CAD),
manufacturing (CAM), and 3D modelers and part of numerous industry wide 3D data exchange standards
such as IGES and STEP. With a rapidly growing hardware system, NURBS is getting more attentions in
real-time systems or 3D games. In this new trend, the biggest obstacle is that tessellating NURBS into
triangles is still slower than loading pre-triangulated data.
Completed translations
خط DDA
1